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Ideas, quizzes, competitions for children's birthday. How to have a fun home birthday Contests for an 11 year old girl

New ideas for children's birthdays at 11 years old: games, tasks, fun

Let's have fun, have fun... that's right - birthday at home! And to really make it fun and interesting for guests, you need to come up with an entertainment program in advance. It is important to think through not only competitions, from which children often get tired, but games that everyone is ready to play until the morning. New birthday games for 11-year-old children at home will help you make the holiday yourself. Funny and cheerful moments are guaranteed, and guests will be delighted with what is happening. So, let's see what kind of ideas we have.

Guessing the guests' birthday.

It would seem - how can you guess the guests’ birthday? But it is possible and quite easy.
At the holiday, this can be done by the birthday boy himself, or one of the adults will dress up as a wizard and perform a miracle.
By the way, guessing your date of birth and age is quite easy. Everything needs to be done according to this formula:

And then look carefully at the formula, where the first numbers are the birth numbers, the second numbers are the month, and the last numbers are the age. But there is one nuance: you must always subtract 2 from the months received, then everything will be correct. This is done so that children cannot guess how to guess.
Let's look at it with an example.
I am 32 years old and was born on October 4th. We count: 4 multiplied by 100, we get: 400. Now we add the month of our birth to the result: this is 10 (October is the 10th month in a row). We got 410. We multiply the sum by 10 and get 4100. We add 20 to the resulting sum and we already have 4120. Again we multiply the sum by 10 and the answer is: 41200. And all that remains is to add your years to the sum, that is, 32. And it turns out 41232.
Now let's figure it out: I was born on the 4th (first digit). And the month turned out to be 12. And we warned you that you need to subtract 2 from the month and we get 12-2 = 10 month, then October. Well, the last numbers are age. This is 32 years old. Everything is correct and easy.
Whichever guest guesses the counting algorithm first will receive a prize.

Game - who am I...

To play you need special face masks or something like a crown that you put on your head. But these will not be crowns, but original masks with cartoon characters or animals. The presenter puts on one of these masks for everyone, the main thing is that no one sees their mask, but others can see the masks.
Here are examples of head game templates:

And then the game begins. Each guest takes turns asking the others about themselves. First, one question at a time. And the guests answer. If no one guessed about their mask, then we go to the second round. And so on until all the guests guess their heroes.

Money money money…

Everyone loves money, even children at that age. What are they willing to do for easy money? Let's have an argument.
And so, you need coins: ruble, two, five and ten. The guests' task is to take one coin and hold it between their knees. Walk about 2-3 meters to the bucket and drop the coin into the bucket without using your hands. Whoever succeeds receives a prize. And whoever couldn’t do the trick lost the bet and must give something in return. For example, eat as many lemon slices as there are numbers on its coins. If two rubles, then two slices of lemon. If it’s 10 rubles, then all 10 slices of lemons.

The game is Princess Nesmiyan.

In this game, children will have to show their comic talent. After all, they will have to make each other laugh.
The essence of the game is simple: one child sits on a chair and does not laugh. And the other children take turns coming up to him and trying to make him laugh. Whoever succeeds sits on a chair. Based on the results of the game, you can award the best comedian and the main non-comedian.
Watch the video on how to play the game:

Play is the core of Munchausen.

All children know this man and he is more familiar with his incredible stories. In this game we will check one of his stories.
To play you need a sheet or any material. We cut a hole in the center so that an inflated balloon can be inserted into it, with plenty to spare. In the game, children must throw balloons so that it falls into a hole and flies to the other side. In this case, two adults help and hold the sheet vertically.

Game - let's chase a fly?

Instead of a fly, the game will feature an inflated balloon. You also need to make a fly swatter out of newspaper, like before.
The children's task is to use a fly swatter to push a balloon from start to finish. Naturally, this must be done by air. Here, several guests can compete at once, if the space of the room allows.

These competitions will help teachers and parents entertain their children. They can be carried out in classes, festive events, at home, on the street.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls along the ground, launched by hand,
- players kick the ball,
- players throw the ball with both hands from behind their heads.

Ball in the ring

Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2–3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor.
- instead of large balls, you can take 6 tennis balls,
— instead of running, jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a turnip - a child wearing a hat with a picture of a turnip.
Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, A turnip catches a mouse. The team that pulled out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay the fastest wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the starting line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes, one after the other. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together the fastest get a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the belt” movement. The leader begins to make different movements to the music, and all the players repeat them. Unexpectedly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Courtesy check

This competition is tricky and is only held once. Before the start of the boys' competition, a girl passes in front of them and, as if by accident, drops her handkerchief. The boy who guessed to pick up the scarf and politely return it to the girl wins. After this it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Good fairy tale

The basis is a fairy tale with a sad ending (for example, the Snow Maiden, the Little Mermaid, etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The winner is the team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way.

Train

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Stronger and more dexterous participants – “groovy” ones – become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition on the plot of folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray... (wolf)
2. Sister Alyonushka and brother... (Ivan)
3. Finist - Clear... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike... (order)
7. Moroz... (Ivanovich)
8. Snow White and the seven... (dwarves)
9. Horse - ... (Humpbacked Little Humpback)

Speak without mistakes

Whoever pronounces these proverbs better will win:
Sasha walked along the highway and sucked on a dryer.
Karl stole corals from Clara, and Clara stole a clarinet from Karl.
The ships tacked and tacked, but did not tack.
He reported, but didn’t report enough, but when he began to report more, he reported.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Sharp shooters

There is a target on the wall. You can use small balls or darts.
Each player has three tries.
After the game, the host rewards the winners and encourages the losers.

Keep your balance

With their arms extended to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The last one to leave the race wins.

Horror

The conditions are as follows: there are five eggs in the cassette. One of them is raw, the presenter warns. And the rest are boiled. You need to break an egg on your forehead. Whoever comes across something raw is the bravest one. (But in general, the eggs are all boiled, and the prize is simply awarded to the last participant - he deliberately took the risk of becoming everyone’s laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the remaining participants are divided into balalaika players, accordionists, trumpeters, violinists, etc., depending on the number of participants. At a signal from the conductor, who points to a group of musicians, they begin to “play” to the tune of any famous song: balalaika players - “Trem, shake”, violinists - “tili-tili”, trumpeters - “turu-ru”, accordionists - “tra- la-la." The difficulty of the task is that the pace of change of musicians is constantly increasing, the conductor points first to one group, then to the other, and if the conductor waves both hands, then the musicians must “play” all together. You can make the task more difficult: if the conductor waves his hand strongly, then the musicians must “play” loudly, and if he waves his hand a little, then the musicians “play” quietly.

Game "Collect a bouquet"

2 teams of 8 people each participate. 1 child in the team is a gardener, the rest are flowers. On the heads of the flower children are hats with images of flowers. Flower children squat in a column, one at a time, at a considerable distance from each other. At a signal, the gardeners run to the first flower, which grabs the gardener’s back. Already the two of them run to the next flower, etc. The team that runs to the finish line first wins.

ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle and place a cord with a ring on their knees. In the center of the circle is the driver. Children, unnoticed by the driver, move the ring from one to another (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring also stops. The driver must indicate who currently has the ring. If you guess right, you change places with the one who had the ring.

And I!

A game of attentiveness.
Rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the leader raises his hand up, shout “and I” if the action mentioned in the story can be performed by a person or remain silent if the action is not suitable. For example, the presenter says:
“One day I went into the forest...
All: “Me too!”
I see a squirrel sitting on a tree...
-…?
The squirrel sits and gnaws nuts...
— ….
- She saw me and let’s throw nuts at me...
-…?
- I ran away from her...
-…?
- I went the other way...
— ….
- I’m walking through the forest, picking flowers...
— …
- I sing songs...
— ….
— I see a little goat nibbling the grass... -...? - As soon as I whistle...
— ….
- The little goat got scared and ran away...
-…?
- And I moved on...
— …
There are no winners in this game - the main thing is a cheerful mood.

Repeat

Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn. When the whole team has finished showing, the game can go on for the second round. A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Sparrows and crows

You can play alone with a child, but it’s better with a group. Agree in advance what the sparrows will do and what the crows will do. For example, with the command “Sparrows,” children will lie down on the floor. And when the Crows command, climb onto the bench. Now you can start the game. An adult slowly pronounces, syllable by syllable, “Vo - ro - ... ny!” Children must quickly perform the movement that was assigned to the crows. Whoever completed it last or got it wrong pays a forfeit.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins, which they attach to their clothes. If the catcher catches one of the children, he attaches a clothespin to his clothes. The first catcher to free himself from his clothespins wins.

Looking for the ball

The participants of the game stand in a circle and close their eyes. The leader takes a small ball or any other small object and throws it further to the side. Everyone listens carefully, trying to guess by the sound where the ball fell. At the command “Look!” children run in different directions, looking for the ball. The winner is the one who finds it, quietly runs up to a pre-agreed place and knocks with a stick with the words “The ball is mine!” If other players guess who has the ball, they try to catch up with him and grab him. Then the ball goes to the player who caught up. Now he is running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the leader’s signal, the children begin to rewind the ball onto a pencil. One of the children holds the ball, the second winds the thread around the pencil. The pair that completes the job the fastest wins. A second prize can be awarded for the neatest ball.

Two rams

This game can be played in pairs taking turns. Two children, with their legs spread wide apart, bend their torsos forward and rest their foreheads against each other. Hands clasped behind back. The task is to confront each other without budging for as long as possible. You can make the sounds “Bee-ee”.

Potato

Invite the children to test their attentiveness, observation and reaction speed. It's very easy to do. Let the guys answer any of your questions: “Potatoes.” Questions can be addressed to everyone, and sometimes it is better to ask one. For example: “What do you have in this place?” (pointing to his nose).
The reaction is not hard to imagine. Whoever makes a mistake leaves the game. Do not forget to forgive the most inattentive ones after the first two questions, otherwise you will have no one to continue the game with. Here are some questions you can ask:
— What did you have for lunch today?
-What would you like to eat for dinner?
- Who is this who is late and is entering the hall now?
— What did your mother bring you as a gift?
-What do you dream about at night?
— What is the name of your favorite dog? … and so on.
At the end of the game, give the winners - the most attentive guys - a comic prize - a potato.

Truckers

Plastic cups or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child’s height) are tied to the cars. On command, you must quickly “carry the load” from start to finish, trying not to splash the water. The winner is the one who reaches the finish line the fastest and does not spill the water. You can make two prizes - for speed and for accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. There is an unfolded newspaper on the floor in front of the players. The task is to crumple the newspaper at the presenter’s signal, trying to collect the entire sheet into a fist.
Whoever can do this first is the winner.

Clever janitor

To play, you need to prepare a broom and “leaves” (You can use small pieces of paper). A circle is drawn - this is the place of the “janitor.” The janitor is selected. The “janitor” stands in a circle with a broom. At the leader’s signal, the rest of the participants pretend to be “the wind,” that is, they throw pieces of paper into the circle, and the “janitor” sweeps out the trash. The “janitor” is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

Two slits for hands are made on a sheet of whatman paper or cardboard. Participants take each sheet of paper, insert their hands into the slots, and draw a portrait with a brush without looking. Whoever has the most successful “masterpiece” takes the prize.

"Monkey"

Children are divided into two teams. After which the players of the first team confer and think of a word for one of the players of the second team. His task is to show this word to his team members only with gestures, without using any sounds or words. When the word is guessed, the teams change places.
Depending on the age of the participants, the complexity of the hidden words may vary. Starting with simple words and concepts, such as “car”, “house”, and ending with complex concepts, names of films, cartoons, books.

Snowflake

Each child is given a “snowflake”, i.e. a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below so that they stay in the air as long as possible. The most dexterous one wins.

Land - water

Participants of the competition stand in one line. When the leader says “land,” everyone jumps forward; when they say “water,” everyone jumps back. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word “water,” for example: sea, river, bay, ocean; instead of the word “land” - shore, land, island. Those who jump at random are eliminated, the winner is the last player - the most attentive.

Drawing a portrait

Participants try to draw a portrait of any of those sitting opposite. Then the leaves are sent in a circle. Everyone will try to write on the back side who they recognize in this portrait. When the leaves go around the circle and return to the author, he will count the number of votes of the participants who recognized the one drawn. The best artist wins.

Lock

Players are given a bunch of keys and a locked padlock. It is necessary to pick up the key from the bunch and open the lock as quickly as possible. You can put a lock on the cabinet where the prize is hidden.

Sniper

All players close their eyes and pull matches from the pile one at a time. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it out becomes a sniper. Then everyone opens their eyes and the day begins. A sniper can kill a player by looking into his eyes and winking. The “killed” person leaves the game and loses the right to vote.
If one of the players witnesses a “murder”, he has the right to say loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are any more witnesses. If not, the game continues, and if there is, the angry players lynch the suspect, taking the match away from him and thus finding out whether they made a mistake. The sniper's task is to shoot everyone before he is exposed, and everyone else's task is to expose the sniper before he shoots everyone.

Chinese football

The players stand in a circle facing outward, with their feet shoulder-width apart, so that each foot stands close to the symmetrical leg of its neighbor. Inside the circle there is a ball, which the players try to score into each other’s goal (that is, roll the ball between their legs with their hands). The one between whose legs the ball rolls removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with the driver in the center. The players rhythmically clap their hands and say the following words in chorus: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, point to me!” And again! And two! And three!”, at this time the driver, closing his eyes and pointing his hands forward, rotates in place, and when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to them also goes to the center, where they stand back to back. Then everyone else claps their hands again, saying in unison: “And once! And two! And three!". On the count of three, those standing in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek) the one who came out, if in one direction, they shake hands. After which the driver stands in a circle, and the one who leaves becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex spinning in the center the words “Aram-shim-shim, ...” are replaced with “Wider, wider, wider circle! He has seven hundred girlfriends! This one, this one, this one, this one, and my favorite one is this one!”, although in general it doesn’t matter.
When playing the game at a younger age, it makes sense to replace kisses with scary faces that the two in the center make at each other.

And I'm going

The players stand in a circle facing inward. One of the seats remains free. The one standing to the right of the free space says loudly, “And I’m coming!” and goes over to him. The next one (that is, the one who is now standing to the right of the empty seat) loudly says “Me too!” and moves on to him, the next one says “And I’m a hare!” and also takes place on the right. The next one, moving on, says “And I’m with...” and names someone from those standing in the circle. The task of the one who was named is to run to an empty place. In this game, you can add a driver who will wedge into an empty seat when someone is thinking too long.

Game "Lanterns"

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. You need to pass the balls (fire) with your hands raised and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who can collect coins faster"

The competition is open to 2 people (more is possible). Game coins made of thick paper are scattered around the site. The participants' task is to collect money blindfolded. The one who collects the most coins the fastest wins. This competition can be repeated 2 - 3 times.

Rain

The players are free to sit in the room. When the text begins, everyone performs voluntary movements. With the last word “stopped,” all movements stop, the participants in the game seem to freeze. The presenter, passing by them, notices the one who moved. He leaves the game. A wide variety of movements can be used, but always while standing still. At the end of the game, the presenter also marks those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop,
Water Saber,
I cut a puddle, I cut a puddle,
Cut, cut, didn't cut
And he got tired and stopped!

Surprise

A rope is stretched across the room, to which the
various small prizes. The children are blindfolded one by one and given
scissors and they cut off their prize with their eyes closed. (Be
Be careful, do not leave children alone while playing this game!).

Cockroach race

For this game you will need 4 matchboxes and 2 threads (for two participants). The thread is tied to the belt in front, and a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging boxes between their legs like a pendulum, participants must push boxes lying on the floor. Whoever covers the pre-determined distance faster is considered the winner.

Fishing

A deep plate is placed on a chair, participants must take turns throwing a button or a bottle cap into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very captivating and exciting for kids.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each person sitting on a chair, and one chair must be free. The player standing behind him must discreetly wink at any of those sitting in the circle. All seated participants must face the player with an empty chair. A sitting participant, seeing that he has been winked at, must quickly take an empty seat. The functions of the players standing behind those sitting are to prevent their players from going to empty seats. To do this, they just have to put their hand on the shoulder of the person sitting. If the “guard” does not release the “fugitive”, they change places.

One - knee, two - knee

To successfully entertain children as young as age, you can use various games or competitions. These types of fun have proven themselves well during birthday celebrations or New Year's Eve. There are fun competitions for children aged 11-12 and entertainment, regardless of the number of people who want to participate.

The advantages of holding competitions and fun games are that, first of all, children develop in play mode, they will not get bored and funny moments can be remembered for a lifetime. It is important to choose the right competition or game, taking into account the age of the participants.

Where to begin?

Before holding competitions, it is advised to prepare everything in advance, paying attention to safety precautions, since during games or competitions children will run, jump, or crawl on their knees. To conduct entertaining activities at home, you will need to do the following:

  1. Make room for fun and gaming programs. To do this, it is worth squeezing out movable furniture.
  2. To hide sharp objects and existing furniture corners in advance, you should use something soft.
  3. Remove glassware that is at risk from accidental shock.
  4. Some attentive owners even remove the chandelier; children at that age are active.

If the entertainment program is held in specially created places, then such problems are eliminated, since everything has already been thought out in advance. If it's a summer day outside, then most competitions can be held outside.

The games themselves should not bore young dreamers, as the fun can turn into boring and silent gatherings.

In order to diversify a birthday or other holiday, there is a special selection of games in the form of competitions for both boys and girls.

It is important to take into account certain nuances of age

If a child is 11-12 years old, they are no longer the kids they were before, but more mature. They will no longer be interested in simple funny competitions. The program should be thought out more carefully, especially when the holiday will be held at home.

At this age, children consider themselves adults. And they may not be interested in entertainment for younger people. These factors should be taken into account before selecting entertainment activities for teenagers.

Who is faster "One, two, three"

Almost everyone can take part in such fun. To hold it, you will need to purchase and prepare in advance a certain number of small surprises in the form of souvenirs.

This competition requires a host (adult) to lead the entire event. All children participating in the entertainment must stand in a circle. When the music is turned on, the children participating in the entertainment begin to move in a circle. The presenter places a souvenir (gift) in the center of the circle.

During the circular movement of the children, the toastmaster calls different numbers, the children should not react to this, but when they hear the words: “one, two, three! ", then they will have to try to take the souvenir.

The competition can be held a certain number of times, depending on the bags with prepared gifts. By the way, the child who received the gift leaves the circle to give others the opportunity to receive gifts.

golden goose

It is more practical to hold the competition in question on a birthday. Participants stand in a circle, and each of them tells his neighbor the name of the body part to which he must “stick” to the next neighbor.

An example would be the following expressions: “right hand”, “left knee”, “nose”, “back”, “ear”, “left heel” and so on. All participants take turns taking the indicated places and in such positions you need to shout the phrase “congratulations!” three times. The main condition is to make sure that no one falls. This cheerful beginning perfectly helps even the most gloomy participants to relax.

Can of sardines

Interested participants are divided in advance into groups of equal size. They must choose their catcher. He is given an elastic band, it must be tied in the form of a ring. Its size should depend on the number of participants in one group.

Participants (“sardines”) are asked to take a seat on a designated area of ​​a virtual pond. At the beginning of the game, the catcher must put the rubber band on the first player, then move to the other player and do the same. The action is repeated until all the “sardines” are caught. The winner will be the one who can quickly collect all team members into a rubber band ring (“net”).

Hurdle dance

The game is divided into two stages. This is a fun number for both children and adults.

A rope is pulled, it should be located at a height of about 1 meter, and the other should be 50 cm from the floor surface. The placement can not be done clearly, one thread over the other. If the apartment is small, then two people will be required to hold the ends of the rope with their hands.

After turning on dance music, it is better to turn on fun music. Several participants will have to step over the bottom rope and crawl under the top rope. If the number of guests is small, then it may be more practical to make this “competition” in several circles.

In the second stage, participants are blindfolded and have to overcome the lower and upper obstacles blindly. At the beginning, when the music starts, you need to quietly remove the ropes and watch the participants - it will be fun and the joke will lift everyone’s spirits.

Competition "To populate the house"

To participate, you need to recruit volunteers and divide them into two parts. These will be teams that compete with each other. To carry out the necessary event, you will need to set up an easel with a Whatman paper placed on it; it is recommended to draw houses with windows and doors on it.

The participants' task is to draw silhouettes of people living in the house. You can use an example, which the presenter should show at the beginning so that the participants know how to draw little people correctly.

After the “start”, each participant in the competition must pick up a pencil and, running to his easel, quickly draw the silhouette of a small man (in the doorway or window) and return to his old place, passing the pencil to the next participant. 3 minutes are allocated for this game.

Those participants who draw the most people in the allotted time will win.

Frozen Artist

During this competition, the host asks two people to participate. They will have to show their drawing skills using felt-tip pens, but they don’t have to draw at all. Those who volunteer prepare a felt-tip pen for drawing and freeze in one place in a motionless pose.

Next, two more participants are called. They are given a piece of album paper, pre-attached to a more solid base in the form of cardboard (for convenience during the competition). The point of the game is that some hold the markers, while others begin to draw on the leaves, only by moving the leaves themselves.

Those present order two drawings for each couple, for example, to depict the birthday boy or his house, depending on their imagination. Both couples try to draw more clearly what they asked for. The competition turns out to be very funny.

How to dress blind?

A number of interested persons are invited to participate in pairs. Children receive bags of clothes. But it is pre-prepared in large sizes. This is necessary for dressing more freely.

Next, one participant in each pair is blindfolded. His task will be to take out the clothes that are in the bag and put them on his partner. The participant who is dressing should not provide any prompts.

About 3 minutes are allocated for giving hints. During the allotted time, you should try to put on as many clothes as possible. The couple who wears the most clothes wins.

Mitten

A large box is placed in the central part of the room where the competition is held. It should have simple mittens.

Pairs of volunteers are invited to participate. They should stand in a circle and when the music turns on, start moving around the circle. After the music suddenly turns off, you need to quickly run to the large box and put on a pair of mittens. The point is that each contestant has a pair of mittens in the box, and one has only one mitten.

When, after putting on the mittens, it turns out that someone did not get a pair, the participant should leave the circle and take one mitten from someone. The mittens are put back into the box, and the contestants stand in a circle, and the music turns on... The winner goes to the one who grabs the last mitten.

Summarizing

It is important to understand that no fun will go smoothly and cheerfully without games or competitions. Children have always loved competitions and will enjoy taking part in the games. The main condition is the correct selection, depending on the age of the guests.

Before everything, you should study the information, using initiative and imagination. As a result, you can get a solution to all issues that children will happily appreciate. It is important to consider the place where the games will be held, as well as the time of year; there is a difference when it is June or November.

You can prepare several gaming competitions in advance, excluding pauses. It is worth noting that when preparing for games and fun, you won’t need a lot of consumables. A holiday that is made using your own strength looks exciting and interesting.

The tenth birthday is a very special event in a series of personal holidays. This is the first anniversary, and many families try to celebrate it on a larger scale than previous dates.

Often the celebration is moved from home to other places:

  • cafe,
  • a park,
  • countryside camp site,
  • Entertainment Center,
  • sport Club.

Any place that looks not just attractive to your daughter, but prestigious in the eyes of her friends will do. You may have already noticed how painfully the girl has been accepting the opinions of others lately. She began adolescence, full of contradictions and searches for her own individuality. Your daughter stops following your advice and wants to do everything her own way, as if in defiance of her parents’ opinion, regardless of costs and common sense. Be wise: try to behave in such a way as not to spoil the holiday for yourself or her. Don't impose your opinion. Organize the party in an original way, but consult with your daughter. Let her feel like a real princess - you simply cannot imagine a better gift at this age.

If you decide to hold a 10-year-old girl’s birthday at home, then here are ideas for several competitions that will make it interesting. Be sure to discuss them in advance: your daughter may have her own considerations, and they need to be taken into account.

Children's competition "Fanta"

The game, known to our great-grandmothers, is nevertheless still beloved. “It goes especially well” in companies where there are a lot of creative, artistic people. Place pieces of paper with tasks in a large hat (sing in honor of the birthday girl, compose a quatrain on a given topic, crow or meow a well-known melody, etc.). We recommend discussing the wording with your daughter: this way you will be sure that none of them will inadvertently offend her (at this age there are many exaggerated experiences). In addition, she knows the guests and their talents better.

When playing the game, you can make all the “numbers” addressless, or you can perform them in honor of the birthday girl. She, as a rule, draws out each forfeit or names the name of the guest for whom it was drawn by someone else. If at the end of the game a winner is determined (the one whose performance the hero of the occasion likes most), it turns into a competition. In this case, do not forget to prepare a prize.

Competition "Portrait of the Birthday Girl"

This competition is suitable for any group of girls, because it combines what teenage girls love so much: drawing, makeup, modeling. The task is to create a portrait of the birthday girl using a sheet of paper, pencils (paints), glue sticks, dresses, hairstyles and other fashionable things cut out from magazines in advance. The winner will be the guest whose work the birthday girl likes the most.

Competition "Stylists-make-up artists"

The competition is not similar to the previous one, but it is completely humorous, and you need to treat it that way. All participants are divided into pairs: each has a client and a makeup artist. The peculiarity is that the master’s tools are watercolor paints and painting brushes. Whoever does the most original and funny makeup will win. Don't forget to capture the results in photos or videos!

Competition "Colorful Tags"

Remember that at 11 years old, a girl is still a child (even if she herself does not agree with this), and this means that her birthday cannot do without live sports competitions in order to run around and laugh to her heart's content. One of these competitions is the game of colorful tags. The presenter sets the color for the search: “One-two-three, find red (blue/yellow).” According to this command, each participant must find an object of the desired color in the room and touch it. The one who does not find the item he is looking for or who finds it last is eliminated - and everyone else moves on to the next round. The winner will be determined naturally. In this competition, children will have to demonstrate not only dexterity and speed of movement, but also mental dexterity (after all, an object of a given color may be in a hard-to-reach place, for example, on the ceiling - how to get to it?).

From the proposed competitions, choose those that are suitable for your daughter and her friends by character and inclinations. Don’t be afraid to submit to her choice: let her feel like she’s in charge—after all, it’s her day.

Well, who didn’t love their own birthday as a child? This is the day when all the closest and dearest gather, friends come, give a bunch of gifts, cut a delicious cake. These are the most fun and vivid memories of childhood, and to make them even brighter, parents need to work out a scenario for a children's party, birthday contests. The main thing is not just to meet guests and sit at the table, but also to entertain them, giving the child and his friends the opportunity to unite even more, have fun to the fullest and remember this day as the best in life. But what kind of competitions are needed for a child's birthday? We will offer you many options, and when choosing, be sure to take into account the age of the children and choose the most interesting games for everyone present.

Competitions for children 3-6 years old

Mind games

Intellectual competitions at the table are good because they help save parents’ home from the chaos and destruction that naughty preschoolers threaten it with. Of course, children cannot be captivated by such fun for a long time, but for a while they will be “neutralized,” and at the same time, watching their games will help parents learn something new about their child.

The simplest birthday contests for children can be represented by riddles that can be chosen for any age:

"Guess what I see"

The adult verbally describes the object, and the children must understand what is being said and find this object in the room.

An adult or child depicts something or someone, and the rest of the children must understand what or who it is.

"What's missing?"

Several objects need to be laid out on the floor, sofa or chair, which children must look at for a while, after which they must turn away, and the adult removes one of the objects. After this, the children look at the “exposition” again and must remember what disappeared from here.

Fairytale Quiz

The fairytale quiz is also one of the interesting competitions for children's birthdays. Here you need to come up with a series of questions based on famous children's poems, cartoons and fairy tales, and provide prizes for correct answers - toys, chocolate medals, etc.

Board games

Mini competitions for children can be presented with their favorite board games, which the whole family loves to spend their leisure time with. Although in our time they have been supplanted by tablets and cartoons, they can easily find a place at a children’s party:

Action games

Particularly interesting are “adventure games”, where each player has a piece with which he moves around the playing field for the number of steps that is rolled by the dice. These games are good for groups and can be played by children of all ages. In addition, in modern games the chips are made unusual, and manufacturers accompany the games with exciting tasks.

Cards

Now on sale there are exciting and colorfully designed games for children of all ages. With them you can play “Shuffle”, “Dobble”, “Dubble”, “Memory” and many other games - everything that can be found on the Internet.

"Guess what you're eating"

This delicious game is suitable for any age. Children are asked to close their eyes and taste something edible that an adult puts in their open mouths. This is a very funny competition, because it turns out that it is not so easy to determine the taste of a dish without seeing it.

Outdoor games

"Cold-hot"

The game is a variation of the classic hide and seek. An adult hides a toy in the room, and the children’s task is to find it, following the clues from the words “cold” and “hot.”

"Magic Tunnel"

For this game you will need a children's tunnel, but it can easily be replaced by a small table or chair that a child can crawl under. His task is not just to climb into the tunnel, but to come out of there in a new guise, portraying someone: an animal or a fairy-tale character. Other children must guess who came out of the magic tunnel. The one who guesses correctly goes into the magic tunnel himself.

Ball games

Competitions for 4-year-old children's birthdays include good old-fashioned fun that combines tasks for erudition, intelligence, fun and moving elements. So, in the “edible-inedible” game, the leader sits the children in a row and, in turn, throws a ball to each child, pronouncing a word. If the word means an edible object, then the ball must be caught, and if it is inedible, then it must be pushed back with your hands. In another version, the children stand in a circle, and the leader throws a ball to one of them and asks them to name a color, fruit, vegetable or flower. Children need to simultaneously catch the ball and remember the appropriate object.

Role-playing games

Children love most when competitions for children's birthdays of 6 years old contain role-playing games. In order for a group of children to have a lot of fun, you can invite them to temporarily become brave Indians, overcoming obstacles, fighting hostile tribes and performing funny dances. You can transform into brave knights, beautiful princesses or fire-breathing dragons, into fairy tale or cartoon characters - the choice here is unlimited. Of course, such competitions are done with their own hands, so parents will have to try hard to create costumes and attributes. In addition, they themselves can take part in the fun with the children, releasing for a short time the child hiding in the depths of their soul.

Competitions for children 4-12 years old

It is most convenient to think about holding competitions at a children’s birthday party if all the children present at the party are the same age. However, often, especially at the birthday of preschoolers, not only peers are invited, but also relatives with their children, sisters and brothers - then a variety of children's ages can be represented at the holiday. This happens because the child himself still lacks his own friends and peers, so instead of them, relatives of all ages come who know the birthday boy from a young age and are happy to congratulate him. In this case, the ideas for birthday competitions for children will simply require a little more effort from the parents, but in the end, the children themselves will find ways to begin to interact better, and besides, such contact between them will bring the younger ones invaluable experience of interacting in a team.

"Tails"

This game involves pairs of players, each of whom has a rope tied around their waist so that a small “tail” hangs from behind. The players' task is to be the first to catch their opponent by the tail and prevent him from doing the same. This fun competition can be enjoyed with lively music. The game trains reaction and dexterity.

Want to see even more fun and interesting competitions? Then go and read our other article about children's competitions.

"Collective Art"

To play this game, children need to be divided into 2 teams. The first members of each team draw a head and neck on the top of their sheets, while the rest of the participants do not see what exactly is drawn. Then the presenter folds the top of the sheet, covering the image, and only the lower part of the neck remains visible. After this, the second player approaches the sheet and continues the drawing. Then the presenter wraps this part of the sheet, leaving only the lower part of the lines of the drawing. So gradually the drawing grows downwards, and all team members put their hands on it in turn. At the end, the presenter unfolds both sheets and everyone looks at the resulting image in surprise. Such competitions for children at their 6th birthday perfectly develop their imagination.

"Art relay race"

This game, which develops creative imagination and thinking, the ability to work in a team, is interesting but calm. Children are divided into two teams, which are given the task of drawing an animal or other object within a certain time. Moreover, in one approach, each participant can draw one line (straight, oval, circle, etc.). In the end, the team whose drawing more closely resembles the intended object wins.

"Candy on a Fishing Rod"

Instead of a fishing hook, you need to tie a candy to the fishing line using a candy wrapper. Using a fishing rod, you need to bring the candy to your mouth, unwrap it without using your hands and eat it. The child who can handle it faster wins. This game develops dexterity and coordination.

"Volleyball with a balloon"

Thanks to this exciting game, children develop dexterity, reaction, and coordination of movements. Children need to be divided into two teams, chairs should be placed at a distance of 1 meter from each other, and all players should be seated on them. A rope stretched between the chairs in the middle of the floor marks a grid separating the teams. Then a kind of volleyball begins, in which you need to throw a ball over a rope, and players are forbidden to take the ball in their hands (they can only push it with their palms) and get up from their chairs. If the ball lands on the floor in the opponent's half, the team gets a point. The game can be continued up to 15 points.

"Nesmeyana"

When thinking about how to hold a child’s birthday party at home, it is useful to select competitions that develop communication skills, ingenuity and imagination in children, like the next “Nesmeyana” competition. One of the children is chosen as Princess Nesmeyana and sits on a chair in front of the rest of the children. The rest of the children must try to make the “princess” laugh, but they must not touch her. The one who succeeds becomes the next Nesmeyanaya.

"Guessing Game"

Before starting the game with the children, a specific theme is selected (holiday, animals, furniture, etc.), after which the driver makes a wish for an object that corresponds to the chosen theme. Players must guess what was chosen using clarifying questions to which the driver can only answer “yes” and “no.” The first one to guess what is planned becomes the driver himself. With the help of this game, children train communication skills and develop thinking.

"Hold the Ball"

Contests at children's birthday parties at home often require a lot of space, but not this one. Two pairs of players take part here. Each pair must be placed in a circle formed by a hoop or a circle drawn on the floor. Each couple is given a balloon. Their task is to try to keep the ball in the air for as long as possible, blowing on it, but without touching it with their hands so that it does not fly out of their circle. The pair that can hold onto their ball the longest wins. With the help of this game, reaction, dexterity, coordination, and breathing apparatus are trained.

"Eskimo blind man's buff"

A driver is selected from among the children, whose hands are put on thick mittens and blindfolded. After this, children approach him one by one, whom he must recognize by touch. If he succeeds, then the identified child becomes the driver, and if he makes a mistake, he tries with the next players. With the help of such a competition, children develop memory and spatial imagination.

"Winkers"

Active and fun competitions for children’s birthdays can train attentiveness, and the best game for this would be the “Blinkers” game. Children need to be divided into two equal teams and a leader must be chosen. Chairs are placed in a row, on which the first team sits, and a chair is placed opposite, near which the leader stands. Members of the second team stand behind the players sitting on chairs. The host looks around at the seated players and winks at one of them. The player who received the wink must quickly move to a chair near the leader, and the task of the player standing behind him is to grab him in time to prevent escape. If the escape is successful, then this player himself becomes the leader.

"Broken phone"

With the help of the fun game “Broken Phone,” children quietly sharpen their attentiveness and hearing. The presenter whispers a phrase or word into the first player's ear, after which he turns to his neighbor and conveys to him what he heard in the same way. So, along the chain, the message reaches the last player, who says out loud what he heard, and the presenter loudly says what he himself conveyed. After this, the leader is sent to the end of the chain, and the first player becomes the leader.

"Confusion"

Children love cool competitions where they can practice thinking, logic and attentiveness. All children need to be lined up in a circle, holding hands. Then the driver turns to the side, and the children begin to climb over each other as they please, but without letting go of their hands. After this, the driver, also without opening his hands, must unravel this tangle.

“We are writing a fairy tale for the birthday boy”

The presenter opens a book or magazine to the first page he comes across and blindly points his finger at a random word. The first storyteller needs to come up with a phrase in which this word will be involved. Similarly, all other participants in the game get words. You can even come up with not one, but several proposals. As a result, a funny story will be born in the game; all that remains is to write it down on beautifully designed paper and give it to the birthday person. Such games develop imagination and thinking, and expand vocabulary.

"Three, thirteen, thirty"

Before the game, the leader explains to the children which number indicates this or that action, for example, 3 - hands on the belt, 13 - hands up, 30 - hands forward. Then the children line up at arm's length, outstretched to the sides. Next, the presenter calls the agreed numbers in random order, and the children must perform the corresponding movements. Gradually the pace of the leader accelerates. The one who got lost and performed another movement stands next to the leader and tries to knock down the rest of the players with incorrect movements. At the end of the game, the most attentive and unprovoked player remains. Such competitions for guests at a child’s birthday train reaction and attentiveness.

"Clap"

Each player receives a serial number and stands in a circle. Then they all begin to clap rhythmically, alternating two handclaps with two kneeclaps. One of the players repeats his own number twice when clapping his hands, and the number of the other player when clapping his knees. The one whose number was announced, with the next claps of his hands, calls out his number, and with claps on the knees, the number of the next player. Anyone who loses this rhythm, forgets his number or calls a number that has already left the game, is eliminated from the game. The last two players remaining in the circle are declared the winners. This fun trains reaction, memory and attentiveness.

"Liberation Action"

The dynamic game “Liberation Action” promotes the development of coordination, attentiveness, hearing, reaction in the leading player, and in the other players - reaction and dexterity. Participants in the game sit on chairs placed in a circle. In the center of the circle a “prisoner” with his hands and feet tied and a “guard” who is blindfolded are seated. The task of the “liberators” is to untie the captive, and the guard’s task is to prevent them. As soon as he touches one of the liberators, he is eliminated from the game and removed from the circle. Anyone who manages to free the “prisoner” without being caught turns into a “guard” himself.

"Hunting"

Active competitions for a child’s birthday can develop freedom, dexterity, and coordination of movements. In the game "Hunt", the names of the participants in the game are written on cards, which are then shuffled and distributed to the players. The player dances to the music and at the same time quietly looks at what name is written on the card he received. At the moment when the music stops, the hunter must catch the prey whose name is written on his card. But he also hunts for his prey. As a result, real chaos begins! After this, the cards are collected, shuffled again, dealt out and the game continues.

"Waves in a circle"

Make a circle of chairs standing close to each other, the number of which should correspond to the number of players. The driver is in the center of the circle, and the rest of the players sit on chairs. As a result, one chair remains free. The driver tries to sit on an empty chair, but the players must prevent him from doing this with their movements. If the driver manages to sit on an empty chair, then the player who missed him becomes the driver himself. Players move according to the driver’s commands “right” (clockwise one chair), “left”, or chaos (participants quickly change places, and the driver tries to take any empty seat). The player who sat on the chair that was free before the “chaos” command becomes the driver. Children train reaction, dexterity, and attentiveness in the game.

"Siamese twins"

All children need to be divided into two teams, in which there will be several pairs. Couples stand sideways to each other and put one arm around their shoulders. As a result, each "Siamese twin" has one right and one left hand. This creature needs to run to a plate of candy, unwrap the candy and eat it, feeding both heads. The pair that finishes all the candies the fastest wins. A variant of the task for the “Siamese twins” is to make an envelope out of paper and tie the laces on your shoes. This game strengthens teamwork skills.

"The Fisherman and the Goldfish"

The participants of this game line up in a circle, and the leader in the center twirls a jump rope and a rope with a knot at the end. The end of the rope should pass under the players' feet, and they should jump in time to avoid touching it. Anyone who gets hit by the rope is out of the game for a while. The game continues until there is only one participant left, who becomes the winner. It develops agility, coordination, endurance and attentiveness.

"Copy of the monument"

With the help of this game, which develops attentiveness in children, they gradually get rid of shyness. You need to choose two among the children. One will be the “copier” and will be taken out of the room and blindfolded. The second one will be a “monument”; at this moment he should take an interesting pose in which he will freeze. Next, a “blind copyist” is introduced, who must determine by touch the pose of the “monument” and take exactly the same one.

"Broken Fax"

In this game, children are seated one after another so that each next one looks at the back of the head of the previous one. The first and last players each receive a pen and a piece of paper. The last player draws a simple figure on paper, and then reproduces it by running his finger along the back of the player in front. He, in turn, draws with his finger on the back of his predecessor what he felt on his back. The player sitting first transfers his feelings to paper, after which the initial and final drawings are compared. With the help of this game, memory, hand motor skills, and attentiveness are trained.

"Cock-fights"

The floor is divided by a tape or rope, on either side of which two players stand in the starting position - on one leg, facing each other, with their hands clasped behind their backs. Everyone should strive to cross the border to the opponent’s side without touching the floor with their other foot or releasing their hands. At the same time, you still cannot allow the enemy into your territory. You can only push with your chest or shoulder. Anyone who breaks these rules is considered a loser. The game develops strength and coordination.

"Knees"

The players need to be seated close to each other, placing their left hand on the right knee of the neighbor on the left, and the right hand on the left knee of the opposite neighbor. If the circle is not closed, then the end players place one hand on their knee. In the game, you should quickly slap your knee with your hand without breaking a certain sequence. If someone clapped out of time or even just raised his hand, then he hides that hand. There may be several winners or just one. To make the game more interesting, you need to maintain a high pace. It trains reaction, hand motor skills, coordination, and attentiveness.

"Caterpillar"

Players stand one after another and place their hands on the belt of the player in front, forming a “caterpillar”. The first one becomes the head of this caterpillar, and the last one becomes the tail. Then music sounds, and the caterpillar begins to crawl forward, while the head performs various dance steps with any parts of the body, and the rest must try to repeat these movements. Tired, the “head” turns to the next player, strokes his head, and then stands at the tail of the caterpillar. Liberation, coordination, and attentiveness are trained here.

Which competitions did you like the most, and which ones did you take note of? Perhaps you have held other fun children's competitions - be sure to write about them in the comments!